

* Fixed a bug where timed modifiers on factions would never update * Fixed bug where robotic species could not be picked to play when hotjoining a multiplayer game * Fixed Chemical Bliss living standard accidentally requiring the Utopia expansion * Fixed missing text for the news feed in the launcher * Fixed issue preventing multiple pops migrating to a planet at the same time * Fixed out-of-sync where killed ships had their movement updated * Pop faction promotion/suppression modifiers are now removed when the faction is destroyed

* Players can no longer reform governments to have invalid civics * Fixed randomized species sometimes being generated with the Uplifted trait

* Hive Mind will now stop processing pops of other species when they're gene-modded to gain the Hive Mind trait * Fixed an issue with movement arrows acting strange when lots of orders had been queued * Fixed improper reference to game mechanic (pops) in event texts * Megastructures can no longer be built around planets/stars with Anomalies * Fixed: Tooltips for sectors were in wrong order * Fixed Philosopher King civic not applying to your starting ruler * Fixed a bug that was causing nerve stapled pops to never be enslaved * Fixed a bug where a hotjoining player without the Utopia DLC could not pick countries that used Utopia features

* Ironman games now properly show an icon to mark them as ironman * Ironman now saves properly when exiting to main menu * Fixed Server ID not being auto-filled when joining a multiplayer game The game is in constant development and you may count on more improvements in the future. This addresses numerous stability and gameplay issues, prioritizing safe fixes so we could get it out to you quickly. We pushed an opt-in beta version last Friday, and are now pleased to release the finished 1.5.1 patch to all users. Banks/Utopia has been out for a few days now and we've been busily absorbing your feedback on it.
